M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Headlong Rush | 1R | Instant | Attacking creatures gain first strike until end of turn. |
Balan, Wandering Knight | 2WW | Legendary Creature — Cat Knight | First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3 |
Keldon Halberdier | 4R | Creature — Human Warrior | First strike Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 4/1 |
Mirri, Cat Warrior | 1GG | Legendary Creature — Cat Warrior | First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3 |
Moorland Inquisitor | 1W | Creature — Human Soldier | {2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2 |
Norn's Choirmaster | 3WW | Creature — Phyrexian Angel | Flying, first strike Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/4 |
Boon-Bringer Valkyrie | 3WW | Creature — Angel Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink 4/4 |
Unyielding Krumar | 3B | Creature — Orc Warrior | {1}{W}: Unyielding Krumar gains first strike until end of turn. 3/3 |
Shinka, the Bloodsoaked Keep | Legendary Land | {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. | |
Xathrid Slyblade | 2B | Creature — Human Assassin | Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |