Card Codex

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17 May 2024: Card library updated.

Havengul Lich

3UB · Creature — Zombie Wizard

{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Coffin Queen 2BCreature — Zombie Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1
Skittering Monstrosity 3BBCreature — Horror When you cast a creature spell, sacrifice Skittering Monstrosity. 5/5
Spined Basher 2BCreature — Zombie Beast Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1
Gnathosaur 4RRCreature — Dinosaur Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4
Sword of Light and Shadow 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Press the Advantage 2GGInstant Up to two target creatures each get +2/+2 and gain trample until end of turn.
Vanguard of the Rose 1WCreature — Vampire Knight {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. 3/1
Etali, Primal Storm 4RRLegendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. 6/6
Devoted Caretaker WCreature — Human Cleric {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2
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