M:tG card similarity search
5RR · Creature — Elemental
Flying When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. 3/3
Name | Mana | Type | Text |
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Wildcall | XGG | Sorcery | Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Crystalline Crawler | 4 | Artifact Creature — Construct | Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. {T}: Put a +1/+1 counter on Crystalline Crawler. 1/1 |
Fairgrounds Warden | 2W | Creature — Dwarf Soldier | When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. 1/3 |
Scourge of Geier Reach | 3RR | Creature — Elemental | Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3 |
Doorkeeper | 1U | Creature — Homunculus | Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4 |
Frontier Mastodon | 2G | Creature — Elephant | Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. 3/2 |
Feast of Flesh | B | Sorcery | Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. |
Stromkirk Mentor | 3B | Creature — Vampire Soldier | When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2 |
Éowyn, Fearless Knight | 2RW | Legendary Creature — Human Knight | Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4 |
Contested Cliffs | Land | {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |