Card Codex

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17 May 2024: Card library updated.

Hazerider Drake

2WU · Creature — Drake

Flying, protection from red 2/3

Similar cards

Color identity:
NameManaTypeText
Hunting Drake 4UCreature — Drake Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Blighted Bat 2BCreature — Zombie Bat Flying {1}: Blighted Bat gains haste until end of turn. 2/1
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Ghost Ship 2UUCreature — Spirit Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4
Will-o'-the-Wisp BCreature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 0/1
Wallop 1GSorcery Destroy target blue or black creature with flying.
Cavalry Pegasus 1WCreature — Pegasus Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1
Lightning Visionary 1RCreature — Minotaur Shaman Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
Inniaz, the Gale Force 3UULegendary Creature — Djinn Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4
Imperial Aerosaur 3WCreature — Dinosaur Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3
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