M:tG card similarity search
4RGW · Legendary Creature — Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4
Name | Mana | Type | Text |
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Oath of Teferi | 3WU | Legendary Enchantment | When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. |
Chicken Egg | 1R | Creature — Egg | At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token. 0/1 |
Immolating Gyre | 4RR | Sorcery | Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. |
Geist Trappers | 4G | Creature — Human Warrior | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5 |
Foray of Orcs | 3R | Sorcery | Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
The Girl in the Fireplace | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel. |
Discordant Piper | 1B | Creature — Zombie Satyr | When Discordant Piper dies, create a 0/1 white Goat creature token. 2/1 |
Viscerid Deepwalker | 4U | Creature — Homarid Warrior | {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/3 |
Anurid Brushhopper | 1GW | Creature — Frog Beast | Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/4 |
Cabal Shrine | 1BB | Enchantment | Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. |