Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hazy Homunculus

1U · Creature — Homunculus Illusion

Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1

Similar cards

Color identity:
NameManaTypeText
Sylvok Explorer 1GCreature — Human Druid {T}: Add one mana of any color that a land an opponent controls could produce. 1/1
Kird Ape RCreature — Ape Kird Ape gets +1/+2 as long as you control a Forest. 1/1
Allied Strategies 4USorcery Domain — Target player draws a card for each basic land type among lands they control.
Chub Toad 2GCreature — Frog Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. 1/1
Mire Kavu 3RCreature — Kavu Mire Kavu gets +1/+1 as long as you control a Swamp. 3/2
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
Heroes of the Revel 4RCreature — Satyr Soldier When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. 4/4
Deep Spawn 5UUUCreature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6
Shakedown Heavy 2BCreature — Ogre Warrior Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4
Drowner of Secrets 2UCreature — Merfolk Wizard Tap an untapped Merfolk you control: Target player mills a card. 1/3
Page 250