M:tG card similarity search
· Artifact — Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
Name | Mana | Type | Text |
---|---|---|---|
Auriok Siege Sled | 6 | Artifact Creature — Juggernaut | {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. 3/5 |
Protective Bubble | 3U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) |
Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
Seismic Elemental | 3RR | Creature — Elemental | When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4 |
Sparkmage's Gambit | 1R | Sorcery | Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
Azure Fleet Admiral | 3U | Creature — Human Pirate | When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. 3/3 |
Phase Dolphin | 2U | Creature — Elemental Whale | Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. 1/4 |
Glassdust Hulk | 3WU | Artifact Creature — Golem | Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) 3/4 |
Harbor Bandit | 2B | Creature — Human Rogue | Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2 |
Nezumi Cutthroat | 1B | Creature — Rat Warrior | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. 2/1 |