Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Head Games

3BB · Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Similar cards

Color identity:
NameManaTypeText
Jester's Cap 4Artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
Struggle for Sanity 2BBSorcery Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Saheeli's Silverwing 4Artifact Creature — Drake Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. 2/3
Misinformation BInstant Put up to three target cards from an opponent's graveyard on top of their library in any order.
Goblin Matron 2RCreature — Goblin When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. 1/1
Compass Gnome 2Artifact Creature — Gnome When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. 2/1
Merrow Harbinger 3UCreature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. 2/3
Telling Time 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Archmage Ascension 2UEnchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
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