Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heal

W · Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Phantom Nishoba 5GWCreature — Cat Beast Spirit Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0
Force Void 2UInstant Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.
Nova Pentacle 4Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Rune of Protection: Blue 1WEnchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Words of Worship 2WEnchantment {1}: The next time you would draw a card this turn, you gain 5 life instead.
Bone Mask 4Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Circle of Protection: Red 1WEnchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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