M:tG card similarity search
3G · Instant
Regenerate target creature. You gain life equal to that creature's toughness.
Name | Mana | Type | Text |
---|---|---|---|
Faerie Swarm | 3U | Creature — Faerie | Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */* |
Maro | 2GG | Creature — Elemental | Maro's power and toughness are each equal to the number of cards in your hand. */* |
Castle Locthwain | Land | Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. | |
Dark Tutelage | 2B | Enchantment | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. |
Wall of Essence | 1W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4 |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
Deadshot | 3R | Sorcery | Tap target creature. It deals damage equal to its power to another target creature. |
Lend a Ham | 2B | Instant — Adventure | Exile target creature. You gain 1 life for each Boar you control. |
Grisly Spectacle | 2BB | Instant | Destroy target nonartifact creature. Its controller mills cards equal to that creature's power. |
Lammastide Weave | 1G | Instant | Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card. |