M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Eligeth, Crossroads Augur | 4UU | Legendary Creature — Sphinx | Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6 |
Jenson Carthalion, Druid Exile | GW | Legendary Creature — Human Druid | Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2 |
Glint Hawk Idol | 2 | Artifact | Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn. |
Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
Xerex Strobe-Knight | 2U | Creature — Human Knight | Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2 |
Urborg Scavengers | 2B | Creature — Spirit | Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2/2 |
Thopter Assembly | 6 | Artifact Creature — Thopter | Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. 5/5 |
Rasaad, Dragon Monk | 2WU | Legendary Creature — Human Monk | When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. 4/4 |
Ethereal Investigator | 3U | Creature — Spirit | Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. 2/3 |
Armored Ascension | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |