Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Healing Salve

W · Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Similar cards

Color identity:
NameManaTypeText
Mount Doom Legendary Land {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Snapping Sailback 4GCreature — Dinosaur Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4
Wrathful Red Dragon 3RRCreature — Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. 5/5
Cruel Celebrant WBCreature — Vampire Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. 1/2
Executioner's Swing WBInstant Target creature that dealt damage this turn gets -5/-5 until end of turn.
Bounding Felidar 5WCreature — Cat Beast Mount Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/7
Gerrard's Verdict WBSorcery Target player discards two cards. You gain 3 life for each land card discarded this way.
Insult 2RSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Amalia Benavides Aguirre WBLegendary Creature — Vampire Scout Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Judge of Currents 1WCreature — Merfolk Wizard Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1
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