M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Devil K. Nevil | 2R | Legendary Creature — Devil Performer | Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1 |
Slayers' Stronghold | Land | {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. | |
Spectral Sliver | 2B | Creature — Sliver Spirit | All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Goblin Chariot | 2R | Creature — Goblin Warrior | Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2 |
Spike Jester | BR | Creature — Goblin Warrior | Haste 3/1 |
Mnemonic Sliver | 2U | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2 |
Elmar, Ulvenwald Informant | 1RG | Legendary Creature — Human | Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2 |
Thundering Chariot | 4 | Artifact — Vehicle | First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
Deathleaper, Terror Weapon | 2RG | Legendary Creature — Tyranid | Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3 |
Traitorous Instinct | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |