M:tG card similarity search
3R · Creature — Wolf
First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mardu Charm | RWB | Instant | Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
Artful Maneuver | 1W | Instant | Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Prey's Vengeance | G | Instant | Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Rodeo Pyromancers | 3R | Creature — Human Mercenary | Whenever you cast your first spell each turn, add {R}{R}. 3/4 |
Joint Assault | G | Instant | Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. |
Aegis of the Heavens | 1W | Instant | Target creature gets +1/+7 until end of turn. |
Antagonize | 1R | Instant | Target creature gets +4/+3 until end of turn. |
Brute Force | R | Instant | Target creature gets +3/+3 until end of turn. |
Bull Rush | R | Instant | Target creature gets +2/+0 until end of turn. |
Captive Flame | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |