Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heart Wolf

3R · Creature — Wolf

First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat. 2/2

Similar cards

Color identity:
NameManaTypeText
Victory 2WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
Dragonsoul Knight 2RCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2
Raking Claws 1RInstant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Ghor-Clan Bloodscale 3RCreature — Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn. 2/1
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Talruum Champion 4RCreature — Minotaur First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. 3/3
Descend on the Prey Sorcery Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Surging Sentinels 2WCreature — Human Soldier First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) 2/1
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Rapid Fire 3WInstant Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Page 28