M:tG card similarity search
2W · Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Kor Dirge | 2B | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Gossamer Chains | WW | Enchantment | Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. |
Healing Grace | W | Instant | Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
Riot Control | 2W | Instant | You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. |
Weathered Bodyguards | 5W | Creature — Human Soldier | As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/5 |
Serra Paladin | 2WW | Creature — Human Knight | {T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2 |
Channel Harm | 5W | Instant | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. |
Carom | 1W | Instant | The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. |
Noble Vestige | 2W | Creature — Spirit | Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2 |
Soldevi Heretic | 2U | Creature — Human Cleric | {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |