Card Codex

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17 May 2024: Card library updated.

Heart of Light

2W · Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Eerie Interference 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Kitsune Healer 3WCreature — Fox Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. 2/2
Emmara Tandris 5GWLegendary Creature — Elf Shaman Prevent all damage that would be dealt to creature tokens you control. 5/7
Empyrial Archangel 4GWWUCreature — Angel Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Ghostly Possession 2WEnchantment — Aura Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Wellgabber Apothecary 4WCreature — Merfolk Cleric {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. 2/3
Guardian Naga 5WWCreature — Naga Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. 5/6
Wall of Vapor 3UCreature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. 0/1
Redeem 1WInstant Prevent all damage that would be dealt this turn to up to two target creatures.
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