M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Torch Slinger | 2R | Creature — Goblin Shaman | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 |
Glissa Sunslayer | 1BG | Legendary Creature — Phyrexian Zombie Elf | First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent. 3/3 |
Royal Trooper | 2W | Creature — Human Soldier | Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
Shu Defender | 2W | Creature — Human Soldier | Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
Town Sentry | 2W | Creature — Human Soldier | Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |
Conclave Phalanx | 4W | Creature — Human Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4 |
White Glove Gourmand | 2WB | Creature — Human Noble | When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. 2/2 |
Nyxborn Shieldmate | W | Enchantment Creature — Human Soldier | Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2. 1/2 |
Goblin Arsonist | R | Creature — Goblin Shaman | When Goblin Arsonist dies, you may have it deal 1 damage to any target. 1/1 |
Armored Guardian | 3WU | Creature — Cat Soldier | {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |