M:tG card similarity search
1R · Creature — Elemental Warrior
Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Cauldron of Souls | 5 | Artifact | {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| Disciple of the Sun | 4W | Creature — Human Cleric | Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. 3/3 |
| Time Stop | 4UU | Instant | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
| Battle Rampart | 2R | Creature — Wall | Defender {T}: Target creature gains haste until end of turn. 1/3 |
| Tears of Rage | 2RR | Instant | Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. |
| Blind with Anger | 3R | Instant — Arcane | Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. |
| Zhur-Taa Goblin | RG | Creature — Goblin Berserker | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 2/2 |
| Agent of Treachery | 5UU | Creature — Human Rogue | When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 |
| Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |
| Idris, Soul of the TARDIS | 1UR | Legendary Creature — Human Incarnation | Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value. 3/3 |