M:tG card similarity search
3RR · Legendary Creature — Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Cinder Cloud | 3RR | Instant | Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. |
Lacerate Flesh | 4R | Sorcery | Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Rivalry | 2R | Enchantment | At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them. |
Tormented Hero | B | Creature — Human Warrior | Tormented Hero enters the battlefield tapped. Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. 2/1 |
Impatience | 2R | Enchantment | At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player. |
Delete | XRR | Sorcery | Delete deals X damage to each nonartifact creature and each player. |
Chastise | 3W | Instant | Destroy target attacking creature. You gain life equal to its power. |
Kederekt Parasite | B | Creature — Horror | Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. 1/1 |
Sengir, the Dark Baron | 4BB | Legendary Creature — Vampire Noble | Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
Gisela, Blade of Goldnight | 4RWW | Legendary Creature — Angel | Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |