M:tG card similarity search
2B · Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Name | Mana | Type | Text |
---|---|---|---|
Rage Nimbus | 2R | Creature — Elemental | Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3 |
Sphinx's Insight | 2WU | Instant | Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
Run Afoul | G | Instant | Target opponent sacrifices a creature with flying. |
Firefist Striker | 1R | Creature — Human Soldier | Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. 2/1 |
Herald of Anguish | 5BB | Creature — Demon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying At the beginning of your end step, each opponent discards a card. {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. 5/5 |
Trash the Town | G | Instant | Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." |
Infernal Offering | 4B | Sorcery | Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. |
Throne of Empires | 4 | Artifact | {1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires. |
Goblin Diplomats | 1R | Creature — Goblin | {T}: Each creature attacks this turn if able. 2/1 |
Stand or Fall | 3R | Enchantment | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. |