M:tG card similarity search
1B · Enchantment
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Name | Mana | Type | Text |
---|---|---|---|
Gust of Wind | 3U | Sorcery | This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card. |
The Great Henge | 7GG | Legendary Artifact | This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. |
Sphinx of New Prahv | WWUU | Creature — Sphinx | Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. 4/3 |
Mindsplice Apparatus | 3U | Artifact | Flash At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus. |
Hour of Revelation | 3WWW | Sorcery | This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents. |
Fearsome Whelp | 1R | Creature — Dragon | Flying At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." 1/1 |
Gonti, Canny Acquisitor | 2BGU | Legendary Creature — Aetherborn Rogue | Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 5/5 |
Journey to Oblivion | 4W | Enchantment | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. |
Urza, Lord Protector | 1WU | Legendary Creature — Human Artificer | Artifact, instant, and sorcery spells you cast cost {1} less to cast. {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery. 2/4 |
Scour the Laboratory | 4UU | Instant | Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards. |