M:tG card similarity search
4 · Artifact — Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Name | Mana | Type | Text |
---|---|---|---|
Street Urchin | 1R | Legendary Enchantment — Background | Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." |
Cloak and Dagger | 2 | Tribal Artifact — Rogue Equipment | Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} |
Ravager's Mace | 1BR | Artifact — Equipment | When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R} |
Mindwhip Sliver | 2B | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." 2/2 |
Walk the Plank | BB | Sorcery | Destroy target non-Merfolk creature. |
Optical Optimizer | Artifact — Contraption | Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card." | |
Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
Treacherous Werewolf | 2B | Creature — Werewolf Minion | Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2 |
Evolution Vat | 3 | Artifact | {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." |
Shoot the Sheriff | 1B | Instant | Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) |