Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heartwood Storyteller

1GG · Creature — Treefolk

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Hullbreacher 2UCreature — Merfolk Pirate Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2
Start the TARDIS 1USorcery Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sire of the Storm 4UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3
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Sail into the West 2GUInstant Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Windfall 2USorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Burning Earth 3REnchantment Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
Whispering Madness 2UBSorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Academy Wall 2UCreature — Wall Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. 0/5
Up the Beanstalk 1GEnchantment When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
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