Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heartwood Treefolk

2GG · Creature — Treefolk

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4

Similar cards

Color identity:
NameManaTypeText
Aeromoeba 3UCreature — Elemental Beast Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4
Amphin Mutineer 3UCreature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Wurm's Tooth 2Artifact Whenever a player casts a green spell, you may gain 1 life.
Viashino Spearhunter 2RCreature — Viashino Warrior First strike (This creature deals combat damage before creatures without first strike.) 2/1
Slimefoot and Squee BRGLegendary Creature — Fungus Goblin Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token. {1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. 3/3
Crash of Rhinos 6GGCreature — Rhino Trample 8/4
Ebony Rhino 7Artifact Creature — Rhino Trample 4/5
Stampeding Rhino 4GCreature — Rhino Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/4
Wolfwillow Haven 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Andrios, Roaming Explorer 5GLegendary Artifact Creature — Wizard Reach As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9. {T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3. 4/3
Page 140