Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heat Shimmer

2R · Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

Similar cards

Color identity:
NameManaTypeText
Tel-Jilad Stylus 1Artifact {T}: Put target permanent you own on the bottom of your library.
Spirit of the Hunt 1GGCreature — Wolf Spirit Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3
Territory Forge 4RArtifact When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
Renegade's Getaway 2BInstant Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
Thorncaster Sliver 4RCreature — Sliver Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target." 2/2
Closing Statement 3WBInstant This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Gideon's Defeat WInstant Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
Tin Street Dodger RCreature — Goblin Rogue Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. 1/1
Stenn, Paranoid Partisan WULegendary Creature — Human Wizard As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
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