Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heat Shimmer

2R · Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

Similar cards

Color identity:
NameManaTypeText
Warping Wail 1CInstant ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Stern Lesson 2UInstant Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Coercive Recruiter 4RCreature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3
Timin, Youthful Geist 4ULegendary Creature — Spirit Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. 3/4
Kelpie Guide 2UCreature — Beast {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. 2/2
Echoing Truth 1UInstant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Hunter Sliver 1RCreature — Sliver All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1
Eidolon of Inspiration 1WWEnchantment Creature — Spirit At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2
Necromancy 2BEnchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Prison Barricade 1WCreature — Wall Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." 1/3
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