Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heat Shimmer

2R · Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

Similar cards

Color identity:
NameManaTypeText
Umbral Mantle 3Artifact — Equipment Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
The Book of Vile Darkness BBBLegendary Artifact At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Reflection Net 1WUArtifact Flash When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield. {2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
Xorn 2RCreature — Elemental If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. 3/2
Planar Guide WCreature — Human Cleric {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1
Godsire 4RGGWCreature — Beast Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white. 8/8
Minthara, Merciless Soul 2WBLegendary Creature — Elf Cleric Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2
Mistmeadow Witch 1W/UCreature — Kithkin Wizard {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1
Echo Mage 1UUCreature — Human Wizard Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/3
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