Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heat Stroke

2R · Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Stratus Walk 1UEnchantment — Aura Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.
Ghastlord of Fugue U/BU/BU/BU/BU/BCreature — Spirit Avatar Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card. 4/4
Vindictive Mob 4BBCreature — Human Berserker When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. 5/5
Goblin Psychopath 3RCreature — Goblin Mutant Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5
Sword Coast Sailor 1ULegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Bria, Riptide Rogue 2URLegendary Creature — Otter Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. 3/3
Plague Fiend 1BCreature — Insect Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. 1/1
Full Steam Ahead 3GGSorcery Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Mournwillow 1BGCreature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2
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