M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Charge Through | G | Instant | Target creature gains trample until end of turn. Draw a card. |
| Booster Tutor | B | Instant | Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.) |
| Truefire Paladin | RW | Creature — Human Knight | Vigilance {R}{W}: Truefire Paladin gets +2/+0 until end of turn. {R}{W}: Truefire Paladin gains first strike until end of turn. 2/2 |
| Teleportation Circle | 3W | Enchantment | At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. |
| Agony Warp | UB | Instant | Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. |
| Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |
| Dive Down | U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Glint | 1U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Ranger's Guile | G | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |