Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heaven's Gate

W · Instant

One or more target creatures become white until end of turn.

Similar cards

Color identity:
NameManaTypeText
Enter the Unknown GSorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Charging Paladin 2WCreature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Defiant Greatmaw 2GCreature — Hippo When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. 4/5
A-Deal Gone Bad 3BInstant Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
Vito, Thorn of the Dusk Rose 2BLegendary Creature — Vampire Cleric Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3
Acolyte Hybrid 2RCreature — Tyranid Human Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card. 2/2
Mogg Sentry RCreature — Goblin Warrior Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1
Junkyo Bell 4Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Golden-Tail Disciple 2WEnchantment Creature — Fox Monk Lifelink 2/3
Mosstodon 4GCreature — Plant Elephant {1}: Target creature with power 5 or greater gains trample until end of turn. 5/3
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