Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heavenly Blademaster

5W · Creature — Angel

Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6

Similar cards

Color identity:
NameManaTypeText
Horned Helm 2Artifact — Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sunblade Angel 5WCreature — Angel Flying, first strike, vigilance, lifelink 3/3
Shepherd of the Lost 4WCreature — Angel Flying, first strike, vigilance 3/3
Redtooth Genealogist 2GCreature — Elf Advisor When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 2/3
Village Bell-Ringer 2WCreature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
Tail Swipe GInstant Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Battle Brawler 1BCreature — Orc Warrior As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. 2/2
On the Job 2WWInstant Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Golem-Skin Gauntlets 1Artifact — Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Ronin Warclub 3Artifact — Equipment Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Page 46