M:tG card similarity search
3 · Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {4}
Name | Mana | Type | Text |
---|---|---|---|
Psychic Trance | 2UU | Instant | Until end of turn, Wizards you control gain "{T}: Counter target spell." |
Mephidross Vampire | 4BB | Creature — Vampire | Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4 |
Compulsory Rest | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." |
Stitched Mangler | 2U | Creature — Zombie Horror | Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/3 |
Gift of Paradise | 2G | Enchantment — Aura | Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color." |
Light of Promise | 2W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
Sunbond | 3W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
Dead Before Sunrise | 3R | Instant | Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
Stensia | Plane — Innistrad | Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. | |
Mark of Sakiko | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end." |