M:tG card similarity search
1BB · Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Name | Mana | Type | Text |
---|---|---|---|
Stormcaller's Boon | 2WU | Enchantment | Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Crypt Lurker | 3B | Creature — Horror | When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. 3/4 |
Renounce the Guilds | 1W | Instant | Each player sacrifices a multicolored permanent. |
Plague Sliver | 2BB | Creature — Sliver | All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." 5/5 |
Scourglass | 3WW | Artifact | {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep. |
Meteor Shower | XXR | Sorcery | Meteor Shower deals X plus 1 damage divided as you choose among any number of targets. |
Rooftop Nuisance | 2U | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
Felidar Cub | 1W | Creature — Cat Beast | Sacrifice Felidar Cub: Destroy target enchantment. 2/2 |
Heaven Sent | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |
Icy Prison | UU | Enchantment | When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. |