M:tG card similarity search
2R · Creature — Devil
{2}{R}: Target creature attacks this turn if able. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |
Academic Dispute | R | Instant | Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Devouring Light | 1WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature. |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
Scab-Clan Charger | 3G | Creature — Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 |
Prahv | Plane — Ravnica | If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand. | |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Strength in Numbers | 1G | Instant | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. |
Pursue Glory | 3R | Instant | Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Rally the Troops | W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. |