M:tG card similarity search
2U · Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1.
Name | Mana | Type | Text |
---|---|---|---|
Metalworker | 3 | Artifact Creature — Construct | {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. 1/2 |
Touch and Go | 3R | Sorcery | Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand. |
Aether Rift | 1RG | Enchantment | At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. |
Glistening Oil | BB | Enchantment — Aura | Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. |
Drifter il-Dal | U | Creature — Human Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. 2/1 |
Rustic Clachan | Land | As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) | |
Descent into Madness | 3BB | Enchantment | At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness. |
Pendrell Mists | 3U | Enchantment | All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." |
Wandering Eye | 2U | Creature — Illusion | Flying Players play with their hands revealed. 1/3 |
Psychic Paper | 2 | Artifact — Equipment | As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2} |