M:tG card similarity search
4 · Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Name | Mana | Type | Text |
---|---|---|---|
Vessel of Paramnesia | 1U | Enchantment | {U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card. |
Triarch Praetorian | 1B | Artifact Creature — Necron | Flying Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Trash Bin | Artifact — Attraction | Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) | |
Love Song of Night and Day | 2W | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures. |
Vigilant Martyr | W | Creature — Human Cleric | Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. 1/1 |
Commander's Sphere | 3 | Artifact | {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. |
Ulvenwald Captive | 1G | Creature — Werewolf Horror | Defender {T}: Add {G}. {5}{G}{G}: Transform Ulvenwald Captive. 1/2 |
Sage of Lat-Nam | 1U | Creature — Human Artificer | {T}, Sacrifice an artifact: Draw a card. 1/2 |
Skittering Horror | 2B | Creature — Phyrexian Horror | When you cast a creature spell, sacrifice Skittering Horror. 4/3 |
Involuntary Cooldown | 3U | Sorcery | Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |