Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heed the Mists

3UU · Sorcery — Arcane

Mill a card, then draw cards equal to the milled card's mana value.

Similar cards

Color identity:
NameManaTypeText
Lamplighter of Selhoff 4UCreature — Zombie Horror When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5
Keranos, God of Storms 3URLegendary Enchantment Creature — God Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target. 6/5
Footbottom Feast 2BInstant Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Forever Young 1BSorcery Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Gravepurge 2BInstant Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Clear the Mind 2USorcery Target player shuffles their graveyard into their library. Draw a card.
Learn from the Past 3UInstant Target player shuffles their graveyard into their library. Draw a card.
Grapple with the Past 1GInstant Mill three cards, then you may return a creature or land card from your graveyard to your hand.
The Moment 2Legendary Artifact At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
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