M:tG card similarity search
3G · Creature — Elf Avatar
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield. */*
Name | Mana | Type | Text |
---|---|---|---|
Ludevic's Abomination | Creature — Lizard Horror | Trample 13/13 | |
Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
Cosmic Epiphany | 4UU | Sorcery | Draw cards equal to the number of instant and sorcery cards in your graveyard. |
Underworld Hermit | 4BB | Creature — Human Peasant | When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3 |
Harvesttide Assailant | Creature — Werewolf | Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Havenwood Wurm | 6G | Creature — Wurm | Flash (You may cast this spell any time you could cast an instant.) Trample 5/6 |
Animate Object | 4U | Sorcery | You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token. |
Wild Pair | 4GG | Enchantment | Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle. |
Nightmare Unmaking | 3BB | Sorcery | Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. |
Noble Elephant | 3W | Creature — Elephant | Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |