Card Codex

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17 May 2024: Card library updated.

Heidar, Rimewind Master

4U · Legendary Creature — Human Wizard

{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3

Similar cards

Color identity:
NameManaTypeText
Topdeck the Halls 3RWEnchantment Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
Faeburrow Elder 1GWCreature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. 0/0
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Magus of the Library GGCreature — Human Wizard {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Silkweaver Elite 2GCreature — Elf Archer Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2
Interdict 1UInstant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Angrath's Marauders 5RRCreature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4
Cacophodon 3GCreature — Dinosaur Enrage — Whenever Cacophodon is dealt damage, untap target permanent. 2/5
Nature's Wrath 4GGEnchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Riptide Director 2UUCreature — Human Wizard {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3
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