Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heidar, Rimewind Master

4U · Legendary Creature — Human Wizard

{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3

Similar cards

Color identity:
NameManaTypeText
Honor-Worn Shaku 3Artifact {T}: Add {C}. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Guardian Archon 4WWCreature — Archon Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5
Raise the Palisade 4USorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Generous Gift 2WInstant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Shepherd of the Cosmos 4WWCreature — Angel Warrior Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Soldevi Machinist 1UCreature — Human Wizard Artificer {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
The Caldaia Plane — Capenna Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand.
Fiery Emancipation 3RRREnchantment If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Detention Vortex WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
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