M:tG card similarity search
4U · Legendary Creature — Human Wizard
{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3
Name | Mana | Type | Text |
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Boneyard Lurker | 2BG | Creature — Nightmare Beast | Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4 |
Stern Proctor | UU | Creature — Human Wizard | When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2 |
Sunder | 3UU | Instant | Return all lands to their owners' hands. |
Rescuer Sphinx | 2UU | Creature — Sphinx | Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2 |
Oboro, Palace in the Clouds | Legendary Land | {T}: Add {U}. {1}: Return Oboro, Palace in the Clouds to its owner's hand. | |
Fleeting Aven | 1UU | Creature — Bird Wizard | Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. 2/2 |
Yomiji, Who Bars the Way | 5WW | Legendary Creature — Spirit | Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4 |
Lunar Rejection | 1U | Instant | Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card. |
Umbilicus | 4 | Artifact | At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand. |
Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |