Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heidar, Rimewind Master

4U · Legendary Creature — Human Wizard

{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3

Similar cards

Color identity:
NameManaTypeText
Tomb Fortress Land Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Liberate 1WInstant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Aether Barrier 2UEnchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
Seeker of Insight 1UCreature — Human Wizard {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. 1/3
Moggcatcher 2RRCreature — Human Mercenary {3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle. 2/2
Umara Entangler 1UCreature — Merfolk Rogue Ally Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1
Rekindled Flame 2RRSorcery Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
Clay Golem 4Artifact Creature — Golem {6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) Berserk — When Clay Golem becomes monstrous, destroy target permanent. 4/4
Mana Bloom XGEnchantment Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
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