M:tG card similarity search
1R · Creature — Human Warlock
{R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Growth Spurt | 1G | Instant | Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. |
Goblin Taskmaster | R | Creature — Goblin | {1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Mystic Enforcer | 2GW | Creature — Human Nomad Mystic | Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3 |
Butcher's Cleaver | 3 | Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3} |
Valor Singer | 2R | Creature — Tiefling Bard | Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3 |
Foundry Street Denizen | R | Creature — Goblin Warrior | Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. 1/1 |
Wee Dragonauts | 1UR | Creature — Faerie Wizard | Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3 |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Spellrune Painter | 2R | Creature — Human Shaman Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Aurochs | 3G | Creature — Aurochs | Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 |