M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
High-Speed Hoverbike | 2 | Artifact — Vehicle | Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2 |
Oracle of the Alpha | 2U | Creature — Bird Wizard | Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3 |
Arashin Sovereign | 5GW | Creature — Dragon | Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. 6/6 |
Briarberry Cohort | 1U | Creature — Faerie Soldier | Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1 |
Angelic Quartermaster | 3WW | Creature — Angel Soldier | Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3 |
Chilling Shade | 2B | Snow Creature — Shade | Flying {S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 1/1 |
Drifting Shade | 3B | Creature — Shade | Flying {B}: Drifting Shade gets +1/+1 until end of turn. 1/1 |
Nightwing Shade | 4B | Creature — Shade | Flying {1}{B}: Nightwing Shade gets +1/+1 until end of turn. 2/2 |
Tattered Apparition | 3B | Creature — Shade | Flying {1}{B}: Tattered Apparition gets +1/+1 until end of turn. 2/2 |
Warrior Angel | 4WW | Creature — Angel Warrior | Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4 |