Card Codex

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17 May 2024: Card library updated.

Hekma Sentinels

2U · Creature — Human Cleric

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
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Soldier of the Grey Host 3WCreature — Spirit Soldier Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Steel Hellkite 6Artifact Creature — Dragon Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5
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Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Gearsmith Guardian 5Artifact Creature — Construct Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Boltwing Marauder 3BRCreature — Dragon Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
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