Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hekma Sentinels

2U · Creature — Human Cleric

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
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Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Belle of the Brawl 2BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. 3/2
Uril, the Miststalker 2RGWLegendary Creature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril, the Miststalker gets +2/+2 for each Aura attached to it. 5/5
Evangel of Synthesis UBCreature — Phyrexian Human Cleric When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. 2/3
Benalish Honor Guard 1WCreature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2
Crashing Centaur 4GGCreature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4
Inspiring Captain 3WCreature — Human Knight When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Myr Adapter 3Artifact Creature — Myr Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1
Pardic Collaborator 3RCreature — Human Barbarian First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2
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