M:tG card similarity search
2W · Creature — Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Kitesail Scout | W | Creature — Kor Scout | Flying 1/1 |
| Prowling Felidar | 3W | Creature — Cat Beast | Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. 2/3 |
| Woeleecher | 5W | Creature — Elemental | {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. 3/5 |
| Mazemind Tome | 2 | Artifact | {T}, Put a page counter on Mazemind Tome: Scry 1. {2}, {T}, Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. |
| Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |
| Ion Storm | 2R | Enchantment | {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target. |
| Lost in the Maze | XUU | Enchantment | Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
| Basri's Lieutenant | 3W | Creature — Human Knight | Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. 3/4 |
| Clock of DOOOOOOOOOOOOM! | 4 | Artifact | {4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. |
| Shortcut to Mushrooms | 1G | Enchantment | When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. |