M:tG card similarity search
3W · Enchantment Creature — Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Hurkyl's Prodigy | 2U | Creature — Human Soldier | When Hurkyl's Prodigy enters the battlefield, create a tapped Powerstone token. Whenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0. 1/4 |
| Sea Hag | 4U | Creature — Hag | When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |
| Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
| T.A.P.P.E.R. | W | Artifact Creature — Clown Robot | {T}, Tap an untapped creature you control that has a hat: Tap target creature. 1/2 |
| Goblin Heelcutter | 3R | Creature — Goblin Berserker | Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
| Really Epic Punch | 1G | Sorcery | Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. |
| Gremlin Infestation | 3R | Enchantment — Aura | Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. |
| Restless Prairie | Land | Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. | |
| Hyperion Blacksmith | 1RR | Creature — Human Artificer | {T}: You may tap or untap target artifact an opponent controls. 2/2 |
| Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |