Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heliod's Emissary

3W · Enchantment Creature — Elk

Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3

Similar cards

Color identity:
NameManaTypeText
Reckless Detective 1RCreature — Devil Detective Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. 0/3
Priest of Iroas RCreature — Human Cleric {3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. 1/1
Brine Shaman 1BCreature — Human Cleric Shaman {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. 1/1
Alpha Brawl 6RRSorcery Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Lava-Field Overlord 7RRCreature — Dragon Assist (Another player can pay up to {7} of this spell's cost.) Flying When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls. 5/4
Elvish Hexhunter G/WCreature — Elf Shaman {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1
First Pick 3GInstant Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Bladestitched Skaab UBCreature — Zombie Soldier Other Zombies you control get +1/+0. 2/3
Okina, Temple to the Grandfathers Legendary Land {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Page 289